Wednesday, 4 April 2012

Final Major Project: Skeleton Turnaround

This turnaround for the Skeleton Enemy features the same layout as the Gutsy turnaround and as previously mentioned I've added notes for Will when it comes to modelling featuring notes on how to model aspects of the skeleton and what pieces of detail to ignore as they're be done with textures.

The important part of this piece is that it should successfully translate how to model the character in a certain way that would create continuity between our models.

Hopefully these design instructions will translate well between the two of use allowing us to get on with the work quickly and effectively but also giving a pseudo-professional feel to the project as we're sharing workloads between each other and communicating in other ways outside of the conventional methods.

Overall The project is progressing well and I feel that we're more than on track for completing the project.

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