Thursday, 26 April 2012

Final Major Project: Revisiting The GUI (Part 2)

With a layout of the game screen created I thought I'd create and example of the pause screen. Firstly there were some minor changes to the design of the pause menu, namely the addition of a thinker outline to make it pop out more on the screen.

For the pause menu screen, the menu should appear and the game screen should get a slight dark screen over the top and the player controls the gloved hand cursor and it should look like the image.

Overall I think this works as with the darkened screen it definitely makes the game look as though it's paused and players can make a choice of what to do next. As with the previous GUIs this one fits in well with the overall art style of Gutsy's Quest so I would say it's a success.

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