With a layout of the game screen created I thought I'd create and example of the pause screen. Firstly there were some minor changes to the design of the pause menu, namely the addition of a thinker outline to make it pop out more on the screen.
For the pause menu screen, the menu should appear and the game screen should get a slight dark screen over the top and the player controls the gloved hand cursor and it should look like the image.
Overall I think this works as with the darkened screen it definitely makes the game look as though it's paused and players can make a choice of what to do next. As with the previous GUIs this one fits in well with the overall art style of Gutsy's Quest so I would say it's a success.