Presented here are the other Prop design sheets featuring images of the various items that will appear in the game.
Again there's plenty of annotation for the sake of the modeller. Design variations are put up here to help Will and I decide which designs to use. Ultimately we decided to go with the barrel with the big red cross as it attracts attentions and translates to the player that it's destructible, we chose the red gem as it would contrast well against the green grass of the level and the plain gold crown as it's the most obvious and simplistic symbol for people recognise.
We feel we've made the right choices for the final look of the props and will be modelling them very soon.