Monday, 9 April 2012

Final Major Project: Graphic User Interface Research

When it comes to researching Graphic User interface (things like the pause menu etc) many of it falls under that same kind of under standing as the HUD. merely from just looking and remembering how games use their graphics to convey information to the player.

Ultimately the best thing is to develop graphics that look good on the screen and keep in tone with the game's aesthetic. Making sure that type is easy to ready and understand is key as well not just from a design stand point but also as we're aiming at a large market so we have to make it as clear and understandable as possible.

So ideal our graphics for the game must be bold, clear and in keeping with the overall setting and art style.

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