Double Fine is making an old school adventure game, but can't do it alone. In fact, the ambitious developer intends to fund its next project entirely through Kickstarter donations from people like you. No corporate middle-men, no signing away of rights -- this is the good stuff!
The game will be on Steam and aims to utilize modern touch technology. October 2012 is the planned release date for what is simply called "Double Fine Adventure" for the moment.
The Kickstarter page is right here, with donation rewards starting at $15. Those who donate the minimum will get the game, plus access to the beta. A tie-in documentary will be available for those who pledge higher amounts.
This is an exciting venture, and something I'm very excited to see. Here's wishing Double Fine the very best of luck ... though something tells me they'll get the cash from gamers easily. I just donated ... you gonna?
Considering yesterdays stories of game studios moving onto digital releases and aiming to create games for ios. Then there's this method of getting a game published as if you release a game via steam you don't need a publisher as you become you're own. Often a publisher is the main supplier of money in a project but with a kickerstarter, Doublefine could receive funding entirely from fans.
The next story I found on Kotaku.com was a report of how much had been raised in 24 hours. It was over $400,000:
Wow. Good job, internet! Despite the fact the project was announced less than 24 hours ago, Double Fine's Kickstarter campaign for a new graphic adventure has reached its goal of $400,000.
That means around 10,000 regular humans on the internet (maybe you!) donated $400,000 out of your own pockets to see some legends of an old genre try and make something new, and dear, to your hearts.
Who needs publishers? Not these guys. Not now.
Now that the goal has been reached, every extra cent that goes into the Kickstarter fund is being directed towards both improving the project further and the quality of its accompanying documentary.
It'll also go towards things like releasing it on multiple platforms, and localising it into other languages.
The main difference between other studios doing this and Doublefine is that they have a huge cult following with head developer Tim Schafer most likely have fan clubs all over the internet. One method of becoming an Independent Game Developer could be to create a game under a publisher and brake free of the contract and rely on fans to fund projects via Kickstarter or something similar but of course this would be dependant on variables such as popularity and quality of previous projects. What Doublefine have also done is add rewards to the set amounts of donations with amounts of $10,000 pledge receiving lunch with Tim Schafer and a tour of the game developer's office.
With each passing day it seems game developers are finding more ways to release their games and increasingly with digital only releases.
Check out Doublefine's Kickstarter page here: http://www.kickstarter.com/projects/66710809/double-fine-adventure