One of our largest influences for gameplay is the game "Mini-Gore". Developed by Mountain Sheep for ios systems, Mini-Gore is a simple shoot 'em up game with loads to offer, players control John Gore as he shoots enemies that spawn from the edges of the screen, the game offers a 3 lives and up grade system. Most notably with each new "episode" that is released adds more playable characters, weapons and levels.
What's interesting to note is the way that the player controls the characters, using two (touch screen) analog sticks players move the characters around the space and rotate them with the other. Players destroy enemies and gain points via their weapons which fire automatically as they move and rotate. The game also impletments C0-operative play via wi-fi, which could be a very intersting route to try take our game if it's doable within our time frame.
What we liked about Mini-Gore was the way levels are set out in vast open areas and that the enemies constantly appear. We liked this alot and wanted to implement it into our own game.
Another thing we liked about Mini-Gore is the art direction, everything has that cartoony bright feel and the story is simple, focusing on game play, with the actual premise is "Can you survive the onslaught of furries in the dark wilderness of Hardland? Help John Gore avoid his enemies and fill them full of lead in this action-packed arcade shooter." We love that it doesn't need an extensive background for people to play or enjoy it and thats what we want for our game, a simple pick up and play experience.
Mini-Gore is an excellent source of inspiration for our work as we want to develop our game for some sort of digital distribution, ideally ios as we have the dev. kits at the uni and it would look expectionally good in a portfolio to have a complete game on the App store.