Saturday, 24 December 2011
Final Major Project: Game Influences (Pt. 6)
Most importantly what I like about the games artstyle both in terms of modelling and texturing is that it highly reflects the concept artist's work. Looking closely at the textures it's clear that this game uses a different texturing method to Mario Kart as there isn't an added gloss shader, what's hard to tell is if there is a self illuminating shader of the models as models do seem to have a shading on the texture but that could just be a painted texture with an ambient lighting in the areas.
Overall the presentation of Ocarina of Time 3D gives a wonderful and accessible aesthetic in a way that anyone can look at the visuals and be intrigued and pick it up to play. The designs for the game give a fantastic representation to the player of allies and enemies but also envoke a world of mystery that players would want to explore. Ofcourse, we're not making an adventure games so that kind of thinking doesn't really apply in this situation but what does, is learning the balance in a design when less is more and when little details are more important than one large one.
Regardless, Ocarina of Time 3D features textures that are painted with shadows, set in environments with ambient and probably Spotlight lighting. It also better projects the concept asrtist's vision for what the characters look like. It's interesting to analyse games and their textures for the work further down the road and I feel it gets me more readily prepared for the task before me.