Over the years the video game industry has grown to the point in which that it's similar to the film industry with multi-million budgets for some games and dozens upon dozens of people working on one game at any given time. I'll be looking at each role in each sector.
These two components are critical to the process of making a game as without the publishers there would be no funding in the game (unless dev' members put up the cash themselves) or marketing for a game and without producers the time management would be impossible to keep track of. Whilst these are the less creative side of the business they're still just as important to the overall process as the actual developers making the game.
Next I'll be looking at the down and dirty members of the game development process.