'The Real World Effects of Online Gaming: Socially Inept' By Colin Andrew
This online post about the real world effects proved to be incredibly useful as it outlined all the subjects I wanted to touch upon especially that of anonyminty in online gaming. The article does take a stereotypical view of gamers at one point noting that some fore go bath and basic hygiene but validates that by explaining that it's a source of dettachment for society and it's established norms. Overall the post proved to be very useful as it touches real issues but not in an overblown manner in which video games are sometimes portrayed as instantly negative in the media.
'Leet', Wikipedia, The Free Encyclopedia by Anonymous
This entry on Wikipedia was used to research the ins and outs of the online speech known as 'leet','1337' or leetspeak. From here I learned it's origins and in what circumstances that it's used, in the end I only really touched on the subject in my essay but it's still a valuable part of my essay as it highlights the fact that the internet is becoming a culture in itself with it's own language.
'Internet Meme', Wikipedia, The Free Encyclopedia by Anonymous
I also used this entry to further look into the origins of the term and definition of a 'Meme'. This proved again a small but pivitol part in my essay again relating to the fact that the internet is building up it's own specialised culture with it's own in jokes. The origins also proved to be interesting as it comes from outside the internet many years before it's invention.
'To Define Culture in a Virtual World' by The Cyberpunk Project
This article deals with more the development of any culture rather than one specific, it cites real world examples of how some cultures are formed through symbols and preceptions of deities. Overall it uses media examples to present the concept of how cultures are formed which made it easier to digest with familiar knowledge of the refereance points. Overall this proved useful in helping me cement the theory of internet culture.
'Effects of Video Games on Aggressive Thoughts and Behaviour During Development' by Thomas Kooijmans
This article by Kooijman's focuses more on the effect the actual content a video game can have on people citing that there have been isolated cases of increased aggression in players. Whats good about this article is that it also includes works by other authors in response to Kooijmans' post including one that highlights the positive effects. This article would prove to be very useful when it came to how the internet culture is influencing younger participants.
'Internet Culture' by David Porter
Routledge; excerpts also available at http://books.google.co.uk/books?id=zmMLSZJPXoIC&printsec=frontcover&dq=internet+culture+by+david+porter&hl=en&ei=2gs6TZn7JcPKhAe8pYGMCg&sa=X&oi=book_result&ct=result&resnum=1&ved=0CDIQ6AEwAA#v=onepage&q&f=false
The book internet culture proved to be a great source for finding out the various levels of interaction that people have via the internet, the passages that I read focused on anonyminty and how it eases people into saying their true feelings, it also deals with the subject of collective imagination and how the imuursion in the internet culture can see effects in peoples mannerisms outside it. This is massively relevant to my essays subjects as it deals with the effects that the internet and anonymity can bring upon a person and how it can effect their life outside of the internet.