Tuesday, 22 March 2011

Image Analysis

I've been given the task of anaylising 4 images, in each picture I'm to outline:
  • Any social, historical or culteral contexts.
  • The meaning of the images.
  • Formal Charteristics, such as tone, colour, composition, line, shape, space, texture, materials and scale.
  • Technology and Form. Camera Angles, Software, Special Effects and any issues the are limited by technology.
  • Target Audience.
This first image comes from Doom 3, a video game in which you play as a space marine trying to stop demons from Hell taking over Mars. Firstly this image conveys a stereotypical future thats appeared in cinema since the late 70s from movies such as Alien (1979). Using a pallette of mostly greys and browns to convey a gritty realistic environment with dark shadows to increase the sense of fear, splashes of dark red signify struggles between previous non-player characters and enemies. The viewer sees everything from the player's point of view limiting the range of what a player sees, this can increase the sense of fear as it juxtapozes the player into the character more so than a third person perspective, the fact that the only part that the player can see of the character is the hand holding the gun is supposed to sooth and empower the player in times of crisis, the first person perspective is designed to envoke both fear but also power. The aspect of this image is to present a fantasy rendition of a what a man made research complex may look like on an alien planet, the heavy shadows are there to build a sense of unknown and cause the player to be on guard. A target audience for this is most likely fans of sci-fiction generally male and from the ages of 16 and up, this is purely becuase of stereo type characters in this game, due to the ambigious nature of the hand it would also be easy for a player to recognise this character as a female character.

Next is an image from the film "The curious case of Benjamin Button". In this image we see an elderly man posing to himself in what appears to be a bathroom mirror. We know he's looking at himself in the mirror as we can see his hand in the bottom, we know it's a bathroom mirror as there are bottles/containers made of plastic being reflected in the mirror. The use of lighting in this scene give a sense of a dramtic revelation, this is re-enforced by physique of the man not fitting the age of his face, the muted tones give a sense of antiquity. The camera angle gives a sense that the viewer is peeking in un-noticed, spying on the characters actions, this seems like a private moment. The bathroom is relatively plain and not particularly decorative which gives the sense that it's either a very low key bathroom or a chaning room at a sports centre. This image is standard cinema Gaze in that the viwer takes on a voyueristic role, it's most likely targeted towards those who enjoy drama bit it based in truth or purely fictionalise as the scene dipicts some inplausable but nothing to fantastical that would break the rules of our reality.

This image comes from the 1922 silent film 'Nosferatu'. If this image we see a dark shadow cast aginst a wall as it's climbng a staircase. We know it's climbing a staircase due to the projectsion of the shadow of the banister upon the wall. This shadow looks like a man but certain qualities are skew such as the shoulders, head and hands, focusing on these qualities builds a semi-human image but due to only seeing the shadow a fear of unknowning what the actual figure looks like can be placed in the viewers mind. The image itself is very striking with only a brown wall with the heavy, perfectly formed shadow of the man in a pose that looks as though he is stalking his prey creates a sort of inevitablility of what what may come next. In the far right we can see a door way is this the shadows destination?. Due to the sepia tones shown in the image it's suggested that this film comes from the early era of film history the target audience is most likey a veiwer who is looking for a thrill from they're films or a fan of early cinema, whom are most likely between the ages of 18 - 60.

The final image comes from an iconic scene in cinema history, the James Bond Series. The picture shows a smartly dressed man holding a gun towards the viewer, but his figure is framed by circular boarder as red seems to slowly fill the screen. This boarder could be interpreted as several things; the lense of a camera, the barrel of a gun or the eye of a person. The man in the centre's clothing gives off a few details about himself, the style of his attaire suggests that he is very important and the contrast his suit makes with the background makes the viewer identify that he's an important character, his pose is no sloppy and the arm in placed almost mechanically towards the veiwer showing that he is well skilled in his abilities with a firearm. Returning to the theme of the border it's most likely a gun barrel as there would be no need to aim at a unarmed person, the red forming from the top of the screen is most likely likely blood from the holder of the gun, this signifies the characters willingness to shot when threated. The view point from the gun barrel suggest that the veiwer is in this role of the assassin but the positioning is slightly off to have this assassin represnt the veiwer so it's most likely done as a design choice, such as the sark contrast of black and whites to create a sense that the character in the centre's life is very much like that. The target audience for this image is most likely male from the ages of 12-40 due to the inclusion of guns and a strong male character, essentially objectifying the male character for a male audience but it is possible for women to be featured in this audience as they could be just as interested in this character as men.

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