Tuesday, 22 March 2011

Getting a Job in the Games Industry

Whilst researching methods of which I could apply for a game in video game industry I came across a very useful article by Matthew Stibbes outlining does and don'ts in the overall process for applying for a job at a game studio. He outlines common sense things such as being aware of presentation, sensible CV writing but also highlights several key points that I had not considered.

Firstly, Stibbes highlights the importance of handpicking your future employers and not relying on agencies to do most of the work for you as the personal effort you put in can instantly be seen by an employer. Stibbes goes on to say a good cover letter should be about half a page and mentioning something about the company such as a previous game can be very beneficial, this should be topped off with a hand signed signature. When it comes to the CV be professional and keep it short but also human, don't lie or exagerrate but indclude details such as a hobby but don't scare an employer with something that maybe considered inapporpriate.

Some really useful tips that Stibbes gives revolves around the interview process, outlining that there will be multiple stages to the overall process and that once you're in the third you're pretty much home free. Appearance and manners are key, don't dress to informally, clean and considered clothes show that you can function as a basic memeber and seem friendly, enthusiastic but also professional. Stibbes mentions that after an interview it's always a good idea to send a letter thanking the person who interviewed perhaps outlining a question you forgot to ask in the process, this will remind interviewers of who you were.

Stibbes also includes information on the etiquette of salary negotion, which basically comprises of asking for a reasonable amount rather than an un achievable sum, don't by shy to ask but be silly. Stibbes outlines the ins and outs of recieving an acceptance letter, that this is often just a confirmation and that acceptance on your part should take place via phone or in person.

Stibbes mentions staying away from agencies early one, primarly because they're job is to get you a job so they'll do it as quickly as possible and in return take between 10-20% of your pay for the first year from your employer, he does highlight one that his companied previously used on an exclusive basis. so If you plan on entering the video game industry via agency search, Stibbes highlights Aardvark Swift to use.

The main thing to take away from this is a mix of common sense and effort go a long way when applying for jobs especially in one as small as the video games industry. It's good to know and Stibbes does outline many things that will most likely prove to be very useful to me when it comes to applying for a job.


The original article can be found here.

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