Wednesday, 9 February 2011

Looking at The Texturing Process from Valve

Whilst talking with one of my friends about Texturing they gave me a link to this fantastic article/excerpt from Valve about their methods of texturing characters in their Team Fortess 2 game. This proved to be incredible useful as I want to create a character with a similar cartoony look and it also outlines the multiple maps that go on current gen game models to make them look so good. The language used is a bit complex for me at the moment so it took a while to read and figure out but it really shows the effort that goes into making game characters in the modern age.

You can download the PDF for yourself below!

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